Alpha Feedback Phase Complete!

I just wanted to take a moment and thank everyone for playing through the alpha builds of the game – sometimes multiple times – and writing up a ton of constructive feedback. You have made Chasm far better than it would have been if it were developed in a vacuum, and your support has made it possible for us to keep focusing on delivering on that vision we set out to achieve years ago.

We’re strong believers that alpha access should have really clear goals. In our case, it was to foster a community of like-minded gamers who shared our passion for Chasm and to get early feedback on the gameplay to make sure the game is as good as it can be. We feel like we’ve achieved both of these goals. As a result, we don’t want to muddy the waters by adding more people, so we’ve taken down the link to purchase access to the alpha. The next time people will have an opportunity to buy the game is when the game is finished.


Also, as a team, we recently took a step back and asked ourselves how we want to deliver this game to our earliest and most enthusiastic supporters as well as newcomers who may not have even heard of Chasm. Our original plan when we developed the Kickstarter was to hold Alpha Access roughly 6-8 weeks before the final release of the game. At the end of this past summer, we decided it was time to get something out to you all to play, both as a sanity check and for an initial round of feedback. The idea to cut the game up into releasable chunks sounded great (and we liked that it would help keep us on track), but we’ve come to realize that things really aren’t so cut and dry. Everything becomes much more intertwined in the second half of the game, and attempting to separate out content and get things polished enough to release will only slow us down in the long run. Therefore, we believe it is in the project’s best interest for us to churn through the content for the remaining areas before opening things back up. This will allow us to focus on the game as a whole instead of in chunks, and also ensures you have fresh eyes and the excitement to play non-stop when the full game is finally released.


We will have one last alpha build to share with everyone next month. Rather than spoil some of the upcoming secrets, we wanted to show you the impact you had on the game by showing you the two areas you’ve already seen, but modified based on your feedback. Some of the feedback that we’ve implemented includes:

  • Gear customization with elemental Gems
  • Slot-based Save Game system
  • Hanging Lights to break for Gold and Mana
  • Sealed Passages for shortcuts inside sub-areas
  • New Catacombs Miniboss and Enemies
  • Reverted Essence to separate XP and Gold systems
  • Reverted to auto-leveling with game determined stat increases
  • Removed Auto-Saving and XP drop on death (now reloads last save)
  • Improved Enemy behaviors and added respawning over time
  • Improved room layouts with less punishing platforming and more combat
  • Spells “flattened” so all will stay useful as you progress (collect them all!)


In addition to this last alpha build, we are planning on releasing the final build a few weeks early to our alpha backers as a way of thanking you for your support and enthusiasm. Our current timeline has us shipping sometime around Summer 2015. (Of course, these things are notoriously difficult to predict. Our plan is to ship the game when it is ready.) For those who are interested, we will continue posting about the progress we are making with development so you can stay abreast of any news, and we will of course maintain a presence on our forums.

The end is still a bit of a ways away, but it’s definitely in sight! The game is coming together better than any of us had any right to expect, so we can’t wait to show it to you when it’s good and ready!

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What To Expect When You’re Expecting Chasm Alpha Access

Woah – it’s almost that time everyone! We’re super excited to get out the first alpha build of Chasm for everyone to check out. We know there’s a lot of questions, so we’ve tried to compile everything together here for reference. Let’s do it!

Q. When is it coming?!
The keys will be released on your Humble downloads page at 1PM EST on September 18th.

Q. How do I get it?
To get your Steam key, enter your Kickstarter or Humble pre-order email address on the Humble Key Resender. They will send you a link to the page that contains your Chasm downloads.

Q. What’s all included?
The initial release will contain the first two of the game’s six total areas. Our goal is to get out the remaining areas at the pace of around one a month throughout the fall and winter. The initial release includes both Normal and Hardcore game modes (no Leaderboard support yet though).

Q. What platforms is it playable on?
Windows, Mac, Linux, and Steambox should all work just fine.

Q. Is it DRM-free?
No, you will need Steam to participate in the alpha. The final release will however go out as both DRM-Free and Steam.

Q. I didn’t back the Kickstarter, can I still get in on it?
Yep! The Silver pre-order at will allow you to jump right in on the fun.

Q. Can I livestream/Youtube/podcast/VHS/GIF it?
Yep! We just ask that you please let your audience know what they’re watching is technically pre-alpha, and that there’s probably unfinished stuff that will most likely change at some point.

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We Survived PAX East 2014!

We’re back! The trip went very well – we met a ton of press, fans, and many Kickstarter backers. A lot of people got their hands on the new demo, and the impressions were very positive! It’s hard to even reflect back on the experience now — it was over in a flash and jam packed with amazing people. A huge thanks goes out to all our friends, fans, and idols we met on the trip, we’ll remember it forever!

paxeast-teamJimi Stevulak (Music/SFX), Tim Dodd (Programming), James Petruzzi (Producer)

We did a bunch of interviews while we were there. Here are the first two we’ve seen posted online, by Kotaku and Destructoid respectively:

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Official Chasm Wiki

Every deep, exploration-based game needs a wiki, which is why we’re happy to announce that we’ve partnered with to bring you the Official Chasm Wiki!

We will do our best to find the time to add content, but we would love it if Chasm fans could work together to make it a thorough and comprehensive resource for everyone. The wiki is up and running right now, so please feel free to start adding content to it!

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Chasm Poster Pre-orders

After many requests, we’ve decided to get our first poster printed! We’ll be doing a small run of 12×18″ Chasm Box Art posters on high-quality 100 lb. Matte-coated paper. The print will be low-glare, and perfect for framing.

Unfortunately, producing merchandise is really expensive! To help keep costs down, we’ll be taking pre-orders until March 11th, 2014. The pre-orders will help us reduce production costs, and determine the overall size of the run. As a thank you for being one of our biggest fans, the pre-orders are discounted 20% off – from $15 to only $12 (+ shipping), and include a bonus die-cut sticker!

This will be a small run and we’re not guaranteed to have many left over, so pre-order now to secure yours!


A 12×18″ digital test print.

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