Accidental Noise in C#
When I was working away on Solus and researching techniques for generating interesting terrain for the world, I ran across the amazing Accidental Noise Library. It uses 2D fractals and random noise to generate terrain. I decided to port it to C# since his technique blew away anything I was doing. It took me about a week total to port the parts I needed. Please note, none of the color functions or anything non-terrain related were translated. Also, you will notice it’s pretty slow.. I didn’t do optimization whatsoever. A big thanks to Edward Di Geronimo for his C++ expertise!
Accidental Noise C# Port (Visual Studio 2010) – Download